Who Knew?

“Braid’s point in mocking our acceptance of the narrative, however, is not mean spirited. It doesn’t look down on us for accepting blindly. It merely wants to reveal to us what we’re doing. We’re playing something because it’s fun, and the journey, not the motivation, is very much the point. The only possible way to rectify something like narrative-free Tetris and narrative-focused BioShock as being of the same medium is to accept that the experience trumps all else. The time spent playing is the purpose, not the plot or the ending.”

- The House Next Door has been running these great pieces of game criticism. They just posted Volume 2, and now I want to play Braid.

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